Space Engineers Space Engineers: Warfare 3 Revealed - Separation Charge!

RivaCom

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Hello, Engineers!

Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?

We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking about a completely new functional block - Separation Charge.



Let’s talk about some of the surprises we haven’t revealed to the community yet. For example – the Separation Charge.
I can’t wait to see what players make with the Separation Charge. This block has huge potential for both combat and non-combat applications.

This block can destroy itself on command, with a controlled explosion that doesn’t damage anything it’s touching, but before it destroys itself it fires a series of actions. So whatever you set up will be triggered, then it will destroy itself. It’s great for breakaway torpedoes, and lets you build these types of setups without the need of a subgrid like a hinge or a rotor – and it uses a fraction of the PCU, while still allowing fuel and items to pass through its conveyor.




The really powerful part is the action sequence, which will make this such a cool block for so many applications. It could be a missile, a mine, splitting a grid off of a projector, multi-stage rocket systems – I think our players will really surprise us with what they create – and I can’t wait to see it.

All of this and more is coming in the free game update, and you can wishlist the Warfare 3 Pack on Steam right now!




Autocannon Turret Type II
(1x S)
Compact, rugged, and full of attitude. This small turret gives light combat builds a tougher, more intimidating look.




Can’t wait? Wishlist the Warfare 3 Pack on Steam now!

https://store.steampowered.com/app/5070970/Space_Engineers__Warfare_3_Pack/



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