Space Engineers Space Engineers - Warfare 1: Field Engineer

RivaCom

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Hello, Engineers!

The next major release for Space Engineers is upon us. Warfare 1: Field Engineer provides you with new choices in how you create and destroy. Field Engineers is the first installment in our all-new Warfare content! Warfare 1 doesn't just focus on the Engineer, it also includes new blocks to outfit your base, space station, or fortress. Prepare your defense or lay siege like never before.

Update Features
  • Damage, Hit and Enemy player Indicator
  • Vertical and horizontal recoil functionality for hand weapons
  • Hand weapons rebalance
  • Added Three S Series Pistols
  • Added Two Rocket Launchers
  • Implemented reload animations for all hand weapons
  • Brand New Rifle shot sounds
  • Hand weapons ammo rework
  • Magazines visual overhaul
  • Target Dummy Block
  • Two New Passage Blocks
  • New PvP Scenaio - Uranium Heist
  • Optimized voxel physics shape prefetch
  • Voxel texture arrays streaming - Textures, Shaders & Mipmaps
  • New light texture for Car spotlights
  • Players names for combat scenarios
  • Added Friendly Fire world setting for MP
  • Added Team balancer and Match session components and world setting for MP PvP scenarios
  • Added Match administration for PvP scenarios
  • Added Faction score UI for PvP scenarios (3 teams)
  • Added Character speed multiplier world setting
  • Added Recoil world setting
  • Added Environment damage multiplier world setting
  • Added Gamepad aim assist and world setting for it (turned off by default for MP)
  • Added Backpack despawn timer override world setting
  • Added Allow building projection to global filter and safezones
  • Added Game UI options for selecting color/transparency of new hit indicator
  • Added Consumable assembler category
  • Added Damage turned off and Grid is immune notifications
Warfare 1: Field Engineer Pack:[www.spaceengineersgame.com]
  • Fire Cover Block
  • Half Window Block
  • Weapon Rack Block
  • 5 Passage Blocks
  • Embrasure Block
  • 2 new Emotes
  • Assault Suit skin
[www.spaceengineersgame.com]

Fixes & Improvements
  • Fixed a crash when creating random lightning
  • Fixed a crash when Safezone filter UI stayed visible even when disconnected from session and user interacted with it
  • Fixed a crash when trying to upload a mod when its files are being actively modified or are corrupted
  • Optimized how grids are loading, had impact on world loading, projection spawning as well
  • Changed "Enable friendly turret damage" Advanced world option description being misleading, it only applies to any missile damage
  • Fixed DSGUI being slow when trying to load large worlds
  • Fixed floating but otherwise unmoving grids not falling down after thrusters were removed
  • Fixed floating objects in gravity synchronizing each frame, causing traffic even when not actually changing position
  • Fixed Gatling turrets not being able to detect enemies behind it
  • Fixed GDPR agreement changes persisting even when trying to discard changes by exiting the Game settings with Escape
  • Fixed headshot feature not working as intended
  • Fixed hydrogen storage percentage reaching up to 500%
  • Fixed inability to add plugins for vanilla Dedicated Server
  • Fixed inability to export objects with Ctrl+Alt+E
  • Fixed inability to modify manually placed asteroids with a voxel hand
  • Fixed inability to start a newly made local scenario directly after publishing it
  • Fixed Interior turrets doing more damage than intended due to them not respecting Damage multiplier
  • Fixed Join game->Game browser not updating when max player was changed while Lobby was running
  • Fixed jump drive countdown state being remembered in blueprints
  • Fixed Landing gear incorrectly switching from "Ready to lock" to "Locked" state after a grid was split even when autolock was specifically disabled
  • Fixed large Industrial cockpit having default collision cube (while still a cube it is now not the default one)
  • Fixed meteor grid damage not respecting Global permissions
  • Fixed possible piston clang behavior due to Z axis force limits not being checked
  • Fixed rare inability to turn on gamepad while the game was already running
  • Fixed Sabiroids returning to Idle mode when server was restarted while chasing somebody
  • Fixed specific incorrect Programmable block behavior when reusing MyIni
  • Fixed subgrids previously lifted by rotor strength not falling down immediately after rotor was turned off with Braking torque set to 0
  • Fixed the ability to paste floating objects into grids
  • Fixed the ability to place blocks inside the extended parts of a piston
  • Fixed the ability to select and place unresearched block with a gamepad
  • Fixed the Open workshop button in the Gamepad Simple New game screen not actually doing anything
  • Fixed turrets shooting above wolves because of the wolves' incorrect collision box size
  • Fixed voxel hand being usable when character is dead
  • Fixed wheels being able to rotate the whole vehicle when the handbrake is engaged
  • Fixed broken Cryo Chamber texture on High details
  • Fixed broken deformation bones on multiple armor blocks
  • Fixed character not immediately switching animation when running out of hydrogen
  • Fixed destroyed bushes leaving black cubes behind
  • Fixed Merge block LoD model being rotated 90 degrees
  • Fixed mirrored Grated Half Stairs not changing LoD models in construction stages
  • Fixed missing Small lightning damaged state particles
  • Fixed unfitting LoD2 texture for Airtight Hangar Door
  • Fixed UV textures for Grated (Half) Stairs
  • Fixed visual bug in Assembler production screen when inventory is full while trying to produce items
  • Fixed incorrect order and formatting of columns in Friends tab of a Join game screen on Xbox
  • Fixed Mods screen not refreshing correctly after subscribing to a new mod
  • Fixed Sensor block having max required input of 0 W at all times
  • Fixed two different weathers being the same name in French localization (Orage léger)
  • Fixed rare crash of dedicated server (EOS)
  • Fixed crash in Model viewer
  • Fixed network performance issues for floating object, backpack, safezone block and waypoint
  • Fixed crash in resource distributor
  • Fixed black screen issue after suspending game on Xbox console
Support Site Fixes
  • Fixed a crash when a character tried to spawn on a projected Medical room
  • Fixed a crash when normally unavailable Show on HUD was activated for antennas
  • Fixed a crash when opening weather admin screen in French localization
  • Fixed a crash when sending "/nml" in the chat
  • Optimized History and Favorites tab be more performant
  • Fixed ability to set NaN (not a number) value to wheel settings, causing unpredictable behavior
  • Fixed Advanced door subparts damaging the character when grid accelerates
  • Fixed assembler in cooperative mode trying to produce ingots when paired with a survival kit
  • Fixed assemblers consuming ingots when producing while inventory is full
  • Fixed asteroid embeded station becoming dynamic when removing blocks in certain configurations
  • Fixed Cryo Pod managing O2 incorrectly
  • Fixed existence of blocks being built by multiple people desynchronizing on DS
  • Fixed gasses not being able to pass through Sorters in the correct direction
  • Fixed Good.Bot forgetting already finished tutorials between sessions
  • Fixed hydrogen not being used when character in jetpack flew in one direction only
  • Fixed in-game text editor becoming unresponsive when holding Alt or having mechanically stuck keys
  • Fixed inability to build from cockpit (Ctrl+G) in survival lobby games
  • Fixed inability to load older saves without newer data
  • Fixed inability to save worlds with names longer than 12 characters
  • Fixed infinite loading screen when trying to load world which was saved and exited while character was dead
  • Fixed Lightning not hitting decoys as a priority
  • Fixed merge blocks not merging in certain situations
  • Fixed overriden thrusters on stations incorrectly consuming power when turned off
  • Fixed Particle.UserRadiusMultiplier not working properly for Mods
  • Fixed planets being listed as spawn sites even when situated beyond the playable world limits
  • Fixed previous unsuccessful renaming of blueprints compounding in the confirmation dialog
  • Fixed Programmable block raycasts not checking for pitch and yaw angles correctly
  • Fixed republishing of an existing mod getting rid of previously set categories
  • Fixed Russian localization for Antenna range slider
  • Fixed ship toolbar not working properly with a gamepad
  • Fixed Sloped corner heavy armor tip being easier to destroy than the light variant
  • Fixed Sorter not pulling items properly when grid has timers turning conveyor systems on/off, confusing it
  • Fixed Terminal Control panel UI not updating selection when trying to control the left pane with arrow keys
  • Fixed Timer block delay slider not showing correct time
  • Fixed transparency issues for buildable and non-buildable parts of a projection
  • Fixed unresponsive server not noticing the disconnection of a player, preventing said player from reconnecting again
  • Fixed Visual scripting tool not saving nodes properly for scenarios
  • Fixed wheels incorrectly having access to Share inertia setting
  • Fixed wheels making a flying grid uncontrollable
  • Fixed wind sounds from fast character moving through atmosphere persisting through death
  • Fixed hydrogen engine energy output being incorrectly included in calculations for stored energy duration
  • Fixed Mods disappearing from radial menu in Survival mode after enabling Creative tools
  • Fixed OK button graying out inexplicably when toggling categories before Publishing a mod
  • Fixed parachute hatch not present in production screen
  • Fixed Realistic sound mode not affecting weather sounds
  • Fixed Small grid text panel appearing as upside down on Low/Medium settings
  • Fixed transparent textures on Yield modules with Low/Medium settings
  • Fixed Altimeter and artificial horizon being present when in spectator mode
  • Fixed an error in German translation for wheel Strength setting
  • Fixed block description tooltips being too large in Russian localization
  • Fixed Chinese localization characters/expressions being shifted a bit in the UI
  • Fixed crosshair being off-center when seat is not aligned with camera
  • Fixed grammar in Search contract description text
  • Fixed small grid conveyor tube having gray edges
  • Fixed UI sounds happening when using hand tools through gamepad
  • Fixed double tapping issue on hand weapons
  • Fixed Silicon naming for Italian language
Visual Scripting Tool
  • Fixed Tooltips getting stuck
  • Fixed Arithmetic node crash when missing inputs
  • Fixed Crash on making new scripts
  • Fixed New mission nodes not saving
  • Fixed FloatingObject entities not triggering AreaTrigger events
  • Added New Functions:
    -AddMatchStateRemainingDuration
    -AdvanceMatchState
    -GetMatchIsRunningState
    -GetMatchState
    -GetMatchStateRemainingDuration
    -SetMatchIsRunningState
    -SetMatchStateRemainingDuration
    -OpenFactionVictoryScreen
    -SetFactionObjectivePercentageCompleted
    -SetFactionScore
    -ToggleAbilityToSprint
    -TogglePlayerBroadcasting
    -TogglePlayersBroadcastEnabled
    -AddToInventoryFloat
    -SetGPSHighlightNoSound
  • Added New Events:
    -MatchStateChanged (+Key)
    -MatchStateEnded (+Key)
    -MatchStateEnding
    -MatchStateStarted (+Key)

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