Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of November!
Trithorne Cluster by Echthros
Welcome to the Trithorne Cluster, a trio of star systems in orbit around a black hole!
Start from the tidally locked Lantha in the outermost system and work your way inward towards the black hole Trithorne itself!
Mechanical WSAD Converter by bart823823
Have you ever wanted to use your WSAD controls to drive something other than these boring wheels?
Well now you can and in pure vanilla, scriptless fashion!
Mars 1:10 by Bačiulis
Scale model of Mars planet based on real life scientific height data.
8096x8096 resolution height maps are used.
Recommended size: 679km (1/10 of real planet size)
Hand Weapons | 40k Manufactorum by Darth411
Seven hand weapons from Warhammer 40000! All with blueprints and recipes.
Lasgun, Laspistol, Bolter, Bolt Pistol, Plasmagun, Plasma Pistol and Meltagun!
Redistributed Ore by michi84o
In the unmodified version of Space Engineers all ore on planets is placed in a checkerboard like pattern that repeats every 5km.
I wrote a program that analyses the original planet data files and modifies them to redistribute the ore on planets.
Safe Zone Repairs by Polygon Cherub
Tired of repairing your ships manually after every battle or scrape?
With this mod, Safe Zones become not just sanctuaries, but full-service repair stations.
Khjin's Warfare Pack
This modpack is the main mod for Khjin's Warfare Packs (KWP). It is a collection of warfare related items but can also be used with chill gameplay.
The current theme is WWII.
Fusion Systems [Modular Assemblies] by Aristeas
Introducing Fusion Systems! Construct Fusion Accelerator Loops to power Brand New (and totally safe) Fusion Reactors and Thrusters!
Use your [Fusion Power] as you generate it, or spend it all at once - it's your choice to make.
Talos - Vertical Launch System by MK84
The Talos Vertical Launch System is designed as a cheaper alternative to the more common VLS design like the Crotalus VLS requiring less welder block per missile.
It relies on no script nor mods to achieve this therefore it should be compatible with consoles as well.
iSurvival - Nutrition - Plant and Cook Compatibility by PepperJack
Adds iSurvival Nutrition to the foods in Plant and Cook!
Colony Building Pack 2 by Praetor Paktu
I have set it up to be like a plastic model kit. The red wireframe blocks can be deleted, and you can grab the building you want.
Each building isn't self-sufficient and must be connected with the underground pipe network.
November Creator Spotlights
We also have a Creator Spotlight[www.spaceengineersgame.com] series of articles on our Community Hub![www.spaceengineersgame.com]
[www.spaceengineersgame.com]
Creator Spotlight: Commodore Keras[www.spaceengineersgame.com]
Chopin II Deep Space Station, Cardassian Galor class Cruiser, Type-14 Shuttlecraft Gorkon, and more!
[www.spaceengineersgame.com]
Creator Spotlight: Piotrix[www.spaceengineersgame.com]
Limera-class carrier, Devastator-class heavy frigate, Wendigo-class destroyer, and more!
Daily Spotlights
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
Find us on your platform of choice: https://www.keenswh.com/connect
Space Engineers Official[www.spaceengineersgame.com]
[www.spaceengineersgame.com]
Support Portal[support.keenswh.com]
[support.keenswh.com]
Discord Community[discord.gg]
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