Image Credit: FMOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of March!

Planet Nivis by DestroyerSTAR
Nivis is a treacherous, rocky planet covered in a thick layer of permafrost and snow. It features custom ambience, particle effects, weather events, fauna, voxel materials, and cloud textures.

Tutorial Robot Farm by Dread_Mechanic
Space Engineers | Auto-Farming Robot | Vanilla Tutorial

Scenario - Mission Bodenlos by NerdorbitLP
This is a hardcore challenge scenario. Survive and thrive under harsh conditions.

"Easy" Ranch (NPC Boss Encounter) by Echthros
Pay a visit to an old, retired prospector and his dogs at his private ranch. No one is quite sure where he blew in from, but rumor has it that he's much stronger than he looks.
So mind yer manners, son.

Computer From Timer Block Transistors by Tridonian
This was a very long and frustrating project to see if I could build a computer using timer blocks as transistor analogues. Around 350 timer blocks are connected to each other to form sequences that allows the computer to take input from the user, convert it into binary, perform a chosen calculation and then output the correct answer in binary.

Helios Program (Vanilla+ Capital Weapons Pack) by TheRebornAce
My deadliest and destructive weapon mod pack in the series. Intended as end-game blocks, this mod introduces a handful of very large and heavy hitting weapons for any large-ship builder enthusiast. Arm your fleet or base with these capital-class weapons and fend off your enemies with great confidence.

Deserts of Kharak Weapons by enenra
A pack of weapons based on the game Deserts of Kharak, made with WeaponCore. There currently is only one turret in this mod, but I'm looking to eventually expand it with more weapons found in the game.

AquaExpansion by YOYOMAN_MODDER
AquaExpansion transforms the oceans of Space Engineers into a fully interactive environment with new mechanics, resources, and specialized blocks designed for underwater survival, engineering, and combat.

Hangar Force Fields by enenra
Hangar force fields allow for pressurization while still letting solid objects, such as spaceships, pass through. They are in use all over the galaxy in both large space ships as well as space stations. The force fields can be toggled on or off, and will affect pressurization accordingly.

Adjustable Mining Laser Drill by Ryan477
Adjustable Laser Drill adds a ship drill that behaves like a proper laser tool instead of an overweight gimmick block.

JSBatteryModular And Shelf by JejeServeur
A modular battery for your ships and rovers, as well as storage shelves for the modules.

JSLogistics by JejeServeur
A set of new blocks to enhance your constructions.

JSLandingGear - Animated by JejeServeur
A small landing gear for large grids, in animated version.

JSTugLandingGear by JejeServeur
Customize your Tug with these new attachment arms.

Gravel Muncher by Chipstix213
Playing with concrete? Fancy having a podcast? Obsessed with slump values?
This should provide all your aggregate needs!

Docking Connector Camera by UnSayableStorm
It is a normal connector. With a camera already inside it. One block. Two toolbar functions (or more if you like).
Actual visibility.

Swappable Spacesuits by aczel2
This mod adds visually changeable spacesuits to the game using the "Suit Swap framework" mod.

CCWC 2.0 by CHKNFRYRMN
CCWC 2.0 is a full vehicle control suite designed for high-performance cars, trucks, off-roaders, and racing rovers, featuring dynamic suspension, traction logic, power control, automation systems, and advanced driving assists all in one programmable block.

Login and Salvage Rewards System by FurtiveSage
If an Engineer keeps the frontier running, that Engineer should get paid.

Safe Zone Repair System by ŹĒRØ
ZERO's Safe Zone Repair System adds a flexible repair and welding framework for ships inside Safe Zones, with a strong focus on economy, control and admin usability.

Visual Equipment by PepperJack
See your inventory on your body. Tools, weapons, bottles, and gear visually attach to your character - including modded items and multi-slot equipment.

Naval Power Systems by Tracyn057
What started as an attempt at a proof of concept became something much, much more.
With the assistance of the Modular Assemblies Framework, Space Engineers naval vessels can now have a fully functioning drivetrain. Well, mostly functioning.

LCD App Selector by Kiminaze
The LCD Screen App Selector allows changing the currently displayed app on any LCD via the "run" function of the programmable block.

Connector Alignment App by Kiminaze
It adds a new selectable app to any LCD Panels in the game.
The app allows you to see positional and rotational offset from a connector. It automatically detects the best pair or allows setting a specific connector from the grid. It also allows for connectors on subgrids.

SuitSwap - AceTech Suits by PepperJack
Adds AceTech suit items to the PEPCO SuitSwap system with 5 specialized suit types, loot table integration, and a first-spawn starter suit.

Personnal Suit Assembler by JejeServeur
Do you dream of having an assembler in your spacesuit?
Wig ( HandCrafting by Wig ) has made one for us.
Here's a modified version of his mod. Limited to the components that the survival kit can craft

Mamba Inventory Manager (MIM)
A complete, self-configuring inventory management system for Space Engineers. Sort cargo, fuel reactors, feed refineries, autocraft components, and manage Safe Zone chips — all controlled through in-game LCD panels.

Tactical Azimuth & Navigation Kit by Sorcia
A Squad-inspired tactical display script for Space Engineers. Gives your tank, walker, or aircraft a proper heads-up display -- turret bearing, gun elevation, vehicle pitch and roll, all live on your LCDs. Slap a tag on your blocks, compile, and it configures itself.

Production Management by DJ*****55
Full production-chain manager with a sprite-based graphical display — colored fill bars, status dots, and section backgrounds. Use v2 for plain text or low-spec hardware.

Spider Mech Control by Queen Bee
Quickly set up spider bots and make them walk.
Can move the walker horizontally and rotate at the same time.

GPSPlus by Ant
GPS management mod for Space Engineers with grouping and organization capabilities.

LCD App Switcher by The Klang Is Good
Supported blocks: All LCD panels, Button panels with screens (up to 4 text surfaces). Cockpits with screens (up to 6 text surfaces).

Project Required Components by Humi
Track required, available, and missing components for projected blueprints.
Designed for clean LCD display, automatic inventory scanning, and practical survival use.

Enhanced Meteor Visuals by IotaSphere
This mod modifies the meteor particle effects for both space, atmosphere, and impact sites.
Atmospheric meteors now glow brightly and emit light as they travel.
We also have a Creator Spotlight[www.spaceengineersgame.com] series of articles on our Community Hub! [www.spaceengineersgame.com]
[www.spaceengineersgame.com]Creator Spotlight: AndrewmanGaming[www.spaceengineersgame.com]
Space Busters, Building a TRANSPORT Ship in 1 Minute, 10 Minutes, and 1 Hour, and more!!
[www.spaceengineersgame.com]Creator Spotlight: Linlinliu[www.spaceengineersgame.com]
STRC-Mecha[117]-T (Spider Type Recon), Petit Mobile Suit Test Unit Unique Suspension Systems, and more!!
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
https://steamcommunity.com/games/244850/announcements/detail/521994198580200844 https://steamcommunity.com/games/244850/announcements/detail/527622882864400453 https://steamcommunity.com/games/244850/announcements/detail/527622882864400187
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