Hello, Engineers!
Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?
We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking about a completely new functional block -...
Hello, Engineers!
Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?
We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking about new EMP weapons!
You mentioned EMP...
Image Credit: FM0
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more...
Hello, Engineers!
Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?
We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking new automation events and a conveyor surprise...
Hello, Engineers!
Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?
You already know about guided missiles & torpedoes, and flare counter-meassures.
We sat down with Space Engineers Lead Designer Ryan Keel to pick...
Hello, Engineers!
Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?
We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking Missiles vs. Torpedoes, Ammo Switching, and...
Hello, Engineers!
Warfare 3 is one of the most significant combat updates we have ever made for Space Engineers.
Guided missiles and heavy torpedoes. Countermeasure flares. EMP weaponry capable of knocking entire grids offline. Jump Detection that can turn an escape into a pursuit. Warfare 3 is...
Image Credit: Deep Thought by Tridonian
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in...
Please join us Friday, September 4th, for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream!
Celebrate the creativity of the Space Engineers 1 & 2 communities with us and watch the best mechanical engineering videos from both games!
📅 Friday, September 4th, 5 PM UTC...
Greetings, Engineers!
This month, we’re taking a look at some of the work happening behind the scenes to make the world of Space Engineers feel more alive.
NPCs are an important part of that goal, and our team has been hard at work improving their ability to navigate complex environments...
Hotfix 1.210.014 has been released!
➡️ Changelog: https://kswh.link/prosperity
🛠️ Support Portal: https://support.keenswh.com/spaceengineers
🛰️ Discord: https://discord.gg/keenswh
Wheel Propulsion Override
Following player feedback, we found that the recent Wheel Propulsion Override change...
Image Credit: ”Juggernaut“ Stronghold Defender by Danny C 301
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential...
Hello, Engineers!
Apparently, the Factorum have not shown us everything they have been hiding.
New rumors are spreading through the void: strange signals and valuable Prototech waiting for any engineer bold enough to go after it. Of course, that means some of you are already plotting the...
Hotfix 1.210.012 has been released!
➡️ Changelog: https://kswh.link/prosperity
🛠️ Support Portal: https://support.keenswh.com/spaceengineers
🛰️ Discord: https://discord.gg/keenswh
Stability
Fixed several mod crashes related to nulling of position component and render on entity removal...
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