Free to Play Game - Dirty Bomb

N

NinjaGirl

Guest
Hello Mah Bruhs and Sistas

So we all love playing together and I know some of us are strapped for cash but recently there has been a spate of very nice free to play games. Now before anyone starts ranting about pay to win - we know. its annoying. BUT the point of this thread is for people to post new games and free to play games that we can try out together!

@ShunioN pointed me to "Dirty Bomb" and I found this article on 13 things you need to know
Before reposting it here I wanna put in my two cents - love the movement, feels nice to play, teamwork a MUST, easy to learn and easy controls. Thats all i really like it! Not sure what pay to win aspects there are maybe @ShunioN or someone else can help here? Happy to play with anyone who wants to try it!
Love Ninja xx


Review below written by Nathan Lawrence link HERE

Dirty Bomb may well be a game name you should be wary of saying at airport security, but it primarily represents a return to old-school form for developer Splash Damage. That’s the developer that most recently forged the divisive multiplatform game Brink but has returned to PC-exclusive space with a class-driven, team-based shooter that’s well worth having a crack at given the free-to-play price tag. There are a variety of Mercs on offer that suit specific play styles but there’s a lot more going on beneath the hood. Below is the skinny on what you need to know before making a splash in Dirty Bomb.
It’ll kick your ass
Dirty Bomb may have a ‘closed beta’ label slapped on it at the moment in the Steam store (the open beta begins next week, on June 2) but it’s already filled with the kind of competent players that Splash Damage wants to attract. It’s worth taking the training mission for a spin but your real training is online and, much like how Dark Souls treats player education, you should expect to die. A lot. Persistent players will reap rewards for their patience, and you have to be prepared to give it a good handful of hours to see if it’s for you.

"For me? You shouldn't have."
Dying can still mean winning
Shunning the trend of lone-wolf-loving supposed team games, Splash Damage has gone out of its way to encourage team play in Dirty Bomb. While hanging back as, say, Vassili the sniper may suggest a solitary existence, his heartbeat sensor is a brilliant team-friendly tool for sniffing out enemies and getting the drop on them before they come around the corner. Similarly, there are plenty of support Mercs that are designed to be played by those who enjoy supporting the team without necessarily being the best shooters. Just because your kill-to-death ratio is insanely negative doesn’t mean you won’t find success playing objectives and supporting your team in Dirty Bomb.

Unity. That is the key word in unit. Without the Y.
Relearn to move
It’s not covered in the training mission but you’ll want to start wrapping your head around Dirty Bomb’s advanced movement system once you’ve mastered the basics. Think of the movement system as part Half-Life, part Brink. You can quickly press crouch then jump while sprinting to leap a greater distance, or crouch while mid-air to reach (slightly) higher places. While there’s no wall-running, per se, you can vault off walls and objects, which is great for non-traditional navigation, as well as breaking line of sight when someone’s got a bead on you.

Too late.
A time to kill
Call of Duty and Battlefield jockeys beware: your foes will not die as quickly as you’re used to in Dirty Bomb. There are exceptions to this rule (such as a well-placed headshot from a sniper rifle or certain one-shot explosive weapons/gadgets) but when it comes to gunplay, you can soak up quite a few hits before you go down. Headshots are a great place to aim if you back yourself to aim small, hit small, but centre mass is generally the best option, particularly against proficient players who won’t stand still for long enough for you to refine your aim. Learn the strengths and weaknesses of your primary weapon and adjust your tactics to suit. Backing off around corners is a great tactic with shotguns, SMGs are great for lead-filled jump attacks, while assault rifles work well at mid-to-long range.

Don't bring a grenade to a turret party. Or do. Whatever.
Shoot from the hip
Shooters never used to have the option to aim down sights (ADS), but it’s become a standard inclusion nowadays. Dirty Bomb does offer the option to throw up iron sights or a scope, but unless you’re sniping, this is an ill-advised tactic. Given the incredible pace at which Dirty Bomb rounds play out, you’ve got less time to aim than you do to bleed. ADS is a luxury you can rarely afford, so get used to breaking those contemporary shooter habits and shoot from the hip almost exclusively. It’s the easiest way to preserve your field of view and track targets, and the accuracy advantage afforded by ADS isn’t enough to motivate players to take careful aim.

Run and gun
Dirty Bomb uses a kill camera as an educational tool for players. Upon death, you’ll know who killed you, with what weapon and from where. It lingers long enough for you to get a full picture of exactly how you were killed. It also means that the players you kill have access to the same information and will most likely seek retribution once they spawn. Constantly relocating and, generally, being nimble on your toes is the best way to negate revenge killings and to keep your enemies guessing as to where you might be. Unlike other shooters, accuracy isn’t greatly impacted while on the move, so be sure to make yourself a harder target by shooting on the move.
Embrace the class system
This seems like an obvious statement for any class-based game, but it’s particularly punishing in Dirty Bomb if you try to go against the grain. Splash Damage uses the term ‘Mercs in lieu of ‘classes, with each Merc slotting into a specific class and, thus, a particular play style. At a default level, Arty is a Merc who slots into a support role whose main weapons are an artillery strike marker and ammo packs. He also happens to carry a slow-firing semi-automatic rifle (on his default loadout) that flags he’s designed to be used at range. Similarly, medics like Aura should work best just behind the frontline, while tanks such as Rhino should be the first Merc your advancing enemies see.

Clearly it's time to let old painless out of the bag.

Warning: carrying a medkit will not protect you from explosions.
Chase the silver medals
Primary objectives are the most important in Dirty Bomb (hence their name), but hunting down secondary goals are a great way to give your team an edge. This can mean opening or shutting access to particular routes, or unlocking a forward spawn point that means less sprinting from your respawn zone to where the action is happening. Given the smaller player-counts in Dirty Bomb and sometimes higher respawn timers (depending on which point you die on the respawn counter), having access to direct routes or alternative paths provide a greater chance of completing your primary objectives and, generally, staying alive longer to do so.

And grenades. They're also key.
Dirty Bomb embraces the ‘easy to learn, hard to master’ mantra and Splash Damage has unapologetically tuned it to be a punishing yet rewarding gameplay experience. It may take a handful of hours and the unlearning of contemporary shooter habits, but if you have the patience to do that, you’ll find a rewarding free-to-play experience that boasts intense shootouts and rewards proper team play.
 
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