Server Settings, and MOD Suggestions

Discussion in 'Ark' started by Sipowicz, Dec 7, 2016.

  1. Sipowicz

    Sipowicz Ark Master Staff Member Officer

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    This thread is for suggestions on any improvements we can make to the ARK community. This can include MOD addition, and any server side settings that can be altered. Keep in mind that any new mods COULD have a negative impact on server stability, and if we do choose to install any more mods we will be very selective based on the mods level of support.

    DISCUSS!!
     
  2. Titurius

    Titurius Member Revenant Member

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    I suggest we use the server setting that lets you put more structures on a raft! All in favor, say "Arrr!" :p
     
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  3. Rexigar

    Rexigar Well-Known Member Staff Member

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    I personally think building in the 2x taming, harvest and experience is a great idea. Before I felt taming took too long for new players (me) who didn't have access to things like Kibble, but now I feel like I can log in, tame something and log out and feel accomplished.. I'd also be ok if it were just taming and harvesting too. The Experience I'm not too worried about. So far the server is a great place to play and I'm having a blast. Well done Sip!
     
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  4. xTheLastApostle

    xTheLastApostle VP of Revenant Gaming Staff Member

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    Am I able to cross play from Xbox to PC with you all on the server?
     
  5. xTheLastApostle

    xTheLastApostle VP of Revenant Gaming Staff Member

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    I could've swore I had read that somewhere..... :/
     
  6. OP
    Sipowicz

    Sipowicz Ark Master Staff Member Officer

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    I did read that if you purchased the game on one platform, the licence was good for the other... or something of that nature. But actual cross-platform multiplayer, nothing.
     
  7. Rexigar

    Rexigar Well-Known Member Staff Member

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    It would be great if so, but I also can't find anything stating this.
     
  8. JamesBond.wg

    JamesBond.wg New Member

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    I suggest changing the default affected spawn distance from builds from 15 foundations to 10. Therefore a large harvest area won't be completely annihilated with specific builds and the total affected area of builds out in the open would be 20 foundations instead of 30. ~Bond
     
  9. OP
    Sipowicz

    Sipowicz Ark Master Staff Member Officer

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    I will look into this!
     
  10. JamesBond.wg

    JamesBond.wg New Member

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    I would like to suggest changing the way spikes deal with wild Dino's. Far too often do I get wild Rex's, Raptors, and Sabers stuck in my spikes or glitch through my spikes, who eventually piss off my Dino's and causes a mess in my yard. Would love to see spikes inflict damage on wilds upon contact. That is all.

    * By default Spike Walls do not damage wild dinosaurs upon contact.
    * Setting the Game.ini option bPassiveDefensesDamageRiderlessDinos to true allows riderless dinosaurs to take damage upon contact.

    ~Source: http://ark.gamepedia.com/Metal_Spike_Wall
     
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  11. OP
    Sipowicz

    Sipowicz Ark Master Staff Member Officer

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    So wild dinos that are not attacking will not be damaged by spikes, once they attack, the spikes will do damage. In the current setting tamed dinos "Should" be protected from spike damage unless they are mounted. I believe this setting would change that as well.
     
  12. JamesBond.wg

    JamesBond.wg New Member

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    Even when the wild Dino's try attacking me while stuck on the spikes, they take in zero damage. So then they just sit there until either they get the attention of my Dino's, or glitch through and inside my walls. It's a PITA. Regarding tamed Dino's, I think it might affect them too if setting was changed.
     
  13. midgetbecool

    midgetbecool Member

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    But I did like using the spikes when I was a noob, to do the dirty work of killing the wild dinos that were agroed to me so I could eat.
     
  14. FghtnSpanurd

    FghtnSpanurd New Member

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    I mentioned this in the game chat a few days ago but I would like to see if people would be interested in having structures+ added to the server. I think being able to change snap points and move buildings would be really useful and we would see some really creative builds for bases. If you would like to see it added or not added post a reply please!!
     
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  15. DudeAwesome

    DudeAwesome Member

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    I am fully on-board with this idea. Aye!
     
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  16. JamesBond.wg

    JamesBond.wg New Member

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    Another Suggestion from myself and a few others: We would like to see Breeding Rates altered. Default rates on something like a Giga is almost completely infeasible without tribemates when you factor in something like 28 straight hours just for the baby maturation phase Screenshot_2017-01-27-14-55-40.png
     
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  17. OP
    Sipowicz

    Sipowicz Ark Master Staff Member Officer

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    https://steamcommunity.com/sharedfiles/filedetails/?id=731604991

    Looks pretty good. Will research this some more!
     
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  18. OP
    Sipowicz

    Sipowicz Ark Master Staff Member Officer

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    I Definitely want to do something with breeding. It makes no sense for it to take as long as it does, especially with the new rates on everything else.
     
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  19. JamesBond.wg

    JamesBond.wg New Member

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    Hope nobody else has Atlantic Broadband, seeing as all their services are completely down due to maintenance. Wish they would've notified the customers. I wasn't on my Ptera or anything... Fucktards. Been 45 minutes so far. Sigh.
     
    Last edited: Jan 28, 2017
  20. RodeoPeanut

    RodeoPeanut New Member

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    Dooo it
    and S+ would be nice to see as well
     
    Last edited: Jan 28, 2017
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