Overwatch Patch Notes

Discussion in 'Overwatch' started by Rexigar, Jun 13, 2017.

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  1. Rexigar

    Rexigar Well-Known Member Staff Member

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    Rexigar

    Rexigar Well-Known Member Staff Member

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    Patch 1.11.1.2a - Released 5/23/2017

    PATCH HIGHLIGHTS:
    New Seasonal Event: Overwatch Anniversary

    We’re raising our glasses to toast the 30 million heroes who have answered the call to join us in Overwatch! From now until June 12, players can collect more than 100 Anniversary-themed rewards, and play three new Arena maps in the Arcade—all in celebration of our first year fighting for the future together. Put on your finest skins and join us for the festivities!


    New Standard Loot Box Items

    In addition to the new items in the Overwatch Anniversary event, we’re also adding new goodies to our standard loot boxes. Sombra, Orisa, and Tracer are all getting brand new emotes, and Reaper picks up several new unlocks based on the infamous shrug from the recent Uprising comic.

    GENERAL
    Custom Games and Game Browser
    • Added new rules sets for 3v3 and 1v1 Elimination modes on the Arena maps
    • Added options for Hero Lockout, Limited Hero Pool, Tiebreakers, and Hero Reveal for Elimination mode
    • Players can now disable secondary fire and secondary weapons in Custom Games
    • You can now disable one Symmetra ultimate while leaving the other active
    HERO UPDATES
    General
    • Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section
    Developer Comments: By default, weapon recoil recovery is overruled by downward crosshair movement. This means that downward movement during the weapon’s recoil recovery phase will override the weapon’s natural recoil recovery. This option allows you to remove this functionality, meaning a weapon’s natural recoil recovery movement acts independently from downward crosshair movement. In practice, this will make your crosshair move faster if you aim downward during the recoil recovery window.

    Genji
    • Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
    Developer Comments: This is a quality of life change to make wall climbing feel better.

    Hanzo
    • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
    • Storm Bow
      • Increased charge speed by 10%
      • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held
    Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

    Orisa
    • Fusion Driver
      • Damage reduced by 9%
    • Protective Barrier
      • Cooldown reduced from 12 seconds to 8 seconds
    Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.

    Reaper
    • Wraith Form
      • Ammo is now entirely refilled when Wraith Form is used
    Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.

    Reinhardt
    • Earthshatter
      • Effective height has been lowered from 3 meters to 2 meters
      • The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.
    Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.

    Soldier: 76
    • Heavy Pulse Rifle
      • Bullet damage decreased from 20 to 19
    Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

    USER INTERFACE UPDATES
    • Your final blows are now highlighted by a white background in the Kill Feed
    • Added new Kill Feed icons for environmental kills and a number of abilities
    • Heroes resurrected by Mercy are now are now highlighted and color-coded in the Kill Feed
    • Certain types of assists, like McCree’s Flashbang or Zenyatta’s Orb of Discord, now show up in the Kill Feed
    • New Controller option: Force Keyboard/Mouse User Interface
    Developer Comments: When PC players switch from using the Keyboard/Mouse to a game controller, the game’s user interface is dynamically updated to the console/controller version. Additionally, the button layout on many heroes (like Hanzo, Zenyatta, and Mercy) is different on console. In the past, when a player chose to play using a controller and a mouse, the UI would constantly switch, depending on which device was sending information to the game. This new option allows players to set a default user interface if they choose to use a controller along with a keyboard/mouse.

    BUG FIXES
    General
    • Fixed an issue that prevented voice lines from being heard during the Play of the Game
    • Fixed an issue causing shields to display the wrong team color during the Play of the Game
    • Fixed a bug that caused high resolution screenshot captures to have visual issues
    Arcade
    • Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted
    • Fixed an issue causing parties to be split between teams when joining a Custom Game as a group
    • Fixed an audio bug in Elimination games that could cause the end of round music to end abruptly
    • Fixed a bug in Custom games that caused parties to be evenly split between teams when they joined as a group
    A.I.
    • Fixed a bug that allowed bots to become stuck around the well on Ilios
    Custom Game Browser
    • A scroll bar has been added to the custom games settings window so players can see all changes if they extend below the screen
    • Disabling Primary Fire will no longer disable secondary weapons for Mercy, D.Va, and Torbjörn
    • Fixed a bug that prevented the cooldown modifier from functioning for Ana’s Sleep Dart
    • Fixed a bug that caused some weapons to stop playing sound effects when “No Ammunition Requirement” was used
    • Fixed a bug that caused parties to be split up between teams when joining a custom game
    Competitive Play
    • Fixed an issue that could prevent the 30 and 60-second audio callouts from being played at the end of a match
    • Fixed a bug that prevented players from grouping based on skill rating restrictions during the off season
    Heroes
    • Fixed a bug that caused Lúcio’s healing and speed song auras to be inaccurately projected
    • Fixed a bug that prevented Discord Orb from being removed when Mercy uses her Resurrect Ultimate
    • Fixed a bug that prevented Orisa’s Fortify from blocking the alternate fire from Lúcio’s Sonic Amplifier
    • Fixed a bug that prevented Roadhog's hook from pulling enemies into the reticle when the target was on higher ground
    • Fixed a bug that prevented Orisa’s Protective Barrier from deploying in certain situations
    • Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah’s Mechaqueen and Raptorion skins equipped
    • Fixed a bug that could prevent two charging Reinhardts from being able to kill each other
    • Fixed a bug that allowed Reinhardt to damage himself twice when charging a Fortified Orisa
    • Fixed a bug that prevented Winston’sPrimal Rage ultimate from restoring his health when hit by Ana’s Biotic Grenade
    Maps
    • Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial
    • Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios
    • Fixed a bug that allowed Sombra to reach unintended locations on Numbani
    • Fixed a bug that allowed players to reach an unintended location on Route 66
    • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
     
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    Rexigar

    Rexigar Well-Known Member Staff Member

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    Patch 1.11.1.2b - 6/6/2017

    BUG FIXES
    General
    • Fixed several bugs that allowed players to reach unintended locations on multiple maps
    • Fixed a bug that caused players to fall from moving platforms while dancing
    • Fixed a crash that would occur when rendering fog for players with certain hardware
    User Interface
    • Fixed a bug that caused the “Oni” and “Law” player icons to appear locked even after being unlocked
    • Fixed an issue that allowed blocked players to send Custom Game invites
     
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    Rexigar

    Rexigar Well-Known Member Staff Member

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    Patch 1.12.0.2 - 6/20/2017

    PATCH HIGHLIGHTS

    New Assault Map: Horizon Lunar Colony

    Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

    New Legendary Skins
    • Oni Genji and Officer D.Va have been added to classic loot boxes
    CUSTOM GAMES AND GAME BROWSER
    • Player gravity and projectile gravity can now be modified
    • Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
    • Jump height can now be modified
    HERO UPDATES
    McCree
    • Deadeye
      • Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
      • Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
    Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

    Reaper
    • The Reaping (Passive)
      • Removed health orbs
      • Now regains 20% of all damage done to heroes as health
    Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

    Roadhog
    • Head hitbox size reduced by 20%
    • Scrap Gun
      • Bullet damage decreased by 33%
      • Fire rate increased by 30%
      • Clip size increased from 4 to 5
    Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

    USER INTERFACE UPDATES
    • A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
    • A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
    • A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
    • The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
    • A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
    • Averages are now calculated in 10-minute slices, rather than by the number of games played
    • “Rate This Match” option no longer appears at the end of a match
    Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

    Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

    BUG FIXES
    General
    • Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
    • Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency
    Arcade
    • Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
    • Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games
    Competitive Play
    • Fixed a bug that caused your first win to appear as a loss in your Career Profile
    Custom Games and Game Browser
    • Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
    • Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
    • Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
    • Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings
    Heroes
    • Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
    • Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
    • Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
    • Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver
    • Fixed a typo in Orisa’s “Satisfied with Protection” voice line
    • Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
    • Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging
    • Fixed a typo in the description on Roadhog’s Junkenstein skin
    • Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
    • Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
    • Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis
    Maps
    • Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
    • Fixed a bug that allowed players to reach unintended locations on Temple of Anubis
    • Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde
    User Interface
    • Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
    • Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
    • Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
    • Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games.
    • Fixed a bug that prevented text from wrapping in the Report Player text box
     
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