After reading everyone's post and looking at the current situation for Aberration, I am hoping this will meet enough common ground for all to settle upon. The Volcano server is High Rate PvP, fast burnout with a 3month season accompanied by a map vote. See that thread here. Aberration is a Medium Rate, self managed PvP progression server that never wipes. I argued that Aberration was already a PvP server and suggested that because of that, players there should accept the wipe. That was my mistake. After reading the posts, I realized that everyone who joined Aberration from Day 1, has had equal opportunity. PvP was always a possibility even though it never happened. So wiping, wouldn't change anything. Tomorrow, the same people would log on and play as if they had on Day 1. I do feel removing the vE setting, a clearly laid out ruleset and an increase to rates will encourage a more active server with PvP. Trust me, with the ruffled feathers, I'm sure I'm bound to get knock at my door. So below you will find the changes I suggest to Aberration. No wipe, just a straight, over night setting change. Revenant Gaming PvP Aberration | S+ | Cluster Players: Max 5 Tribe - Max 3 Alliance Map: Aberration Uploads/Downloads: Aberration Dino Only - To and From (this allows for players to utilize Ragnarok Tek unlocks) Player To and From Items transfer From Ab, not to. Rates 4x Experience and Gather - 6x Everything Else Ruleset Removal of the vE settings No Pillar Stacking or Foundation Sinking Admin Logging Enabled Raiding Rights Only tribes with Metal and/or Turrets can be raided or participate in raiding This creates a small buffer and prevents abuse, keep in mind this does not prevent WPvP kills Players who choose to stay in stone may be raided but no C4 or Rockets maybe used. (This is just to prevent delaying progression or attempting to make there visit a PvE one. No foundation wiping, but plundering for hidden storage is allowed within reason Raiding the same tribe 2 nights in a row is not allowed. All raids must be completed with in a 12 hour period. Offline raiding is allowed but I do suggest ORP Structures HP x5 There are three exceptions to raiding rights, proximity, resources and retaliation. A verbal warning in general that you are too close by the dominate tribe is required and should suffice, if it dose not then it is up to the dominate tribe on how to best protect their space.Violation of the Raiding Rights will result in a DestroyTribeDinos as the penalty. Addons (shameless copy best + edit) PvP Settings: DisableResourcePulling=false ResourcePullRangeInFoundations=5 DefaultDoorConfig=2 (S+ doors default to manual) Slot counts match Vanilla containers/stations S+ engrams Changes Enabled Gardner Farmer S+ Collector S+ TEK Generator Disabled Grinder Engrams (Gem to Crystal) Old Disabled Animal Tender AutoTurret TEK AutoTurret Rocket Cannon Ballista Bee Hive Plus Blueprint Maker Campfire Plus Compost Bin Plus Cooking Pot Plus Demo Gun Euthanasia Gun Genomics Chamber Hatchery Insulation Negator Land Claimer Light Setter Mortar Pestle Plus Nanny Personal Teleporter PlusRemote Preserving Bin Plus Repair Gun Resource Puller S+ X-Plant Seed SheepHerder Turret Configurator Transfer Gun Tree Sap Tap Plus Transfer Tool Wind Turbine Plus Underwater Tool Beer Barrel Plus Chem Bench Plus Cloning Chamber Plus Fabricator Plus Forge Plus Fireplace Plus Feeding Trough Plus Fridge Plus Grinder Plus Industrial Cooker Plus Industrial Forge Plus Industrial Grill Plus Large/Small Storage Bin Metal/Stone Water Tank Replicator Plus Smithy Plus Tek Force Field Teleporter Plus Transmitter Plus Visibility Tool Vessel Plus Aberration Map Question I know that Aberration won't be picked due to the votes, which is okay, but would you ever consider wiping and turning the Aberration into a Small Tribe / (1) Alliances PvP, with as a 5x (8xT). Reason is, Aberration is by far the best small clan PvP map, with Ragnarok being the best large clan map. Even if people don't PvP, the settings itself completely changes peoples mentality towards the game. Now, Aberration has a vE setting with a caveat; all pvp must be mutual. This completely suppresses the PvP setting, especially when most players come from your PvE Servers. In fact, your server settings post goes as far as saying, if you PvP, the entire server will run you off. Paraphrasing of course. Which is kinda sad since the possibility of PvP adds so much to the game, especially in the way you build. For those who don't play PvP servers, you only build what you can defend. This has two major effects on the server. 1 - It reduces the amount territory a person claims, either by pillar stacking, or building for the sake of building. This opens up space for other players, improves the player experience and server performance by limiting cringe lag Nerd Parade buildings. 2 - Players build what they can defend and build in metal as soon as they can. This encourages players from building out of stone, a resource that many players use to spam build on territory to take up territory. This also has a double effect of reducing the amount of irrelevant clutter. Something Aberration is starting to see, even with as few players as it has, but that is probably because it's a "PvE" server. That mixed with a 2 Week, no contact Tribe Deletion, servers manage themselves. While Aberration may seem large due to the no flying and maze like design, the places you can actually build is quite limited and physically... virtually, the map is small. At the rate people have been consuming space with stone structures, it will match that of an official PvE server. I bring this up because of your mention to turn all PvPvE server into PvE servers. Something I would hate to see, hence my question. As far as I can tell, no unique players, besides myself, made the Aberration map their new home. Most came from the cluster. I few early on but they didn't hang around. So, a good question would be, as a new player to RG, why did I choose this server? That question is simple, I looked up on Battlemetrics for Location = U.S.A/Canada, Mods = S+, Map = Aberration. I scrolled through, looking at servers, opening ones of interest, checked activity and top played. Checked in game for PvE or PvP and joined during a +4 Everything Holiday, so the rates were bearable. Slowly but surely I realized this wasn't a PvP server, checked out the discord, then the site and found out the truth. This why I have also been so active in the PvP discussion thread. This community has good support and a good foundation. I think this would add, in the same way as your new PvP server, a unique experience resulting in new players to the RG Brand. 2 PvE and 2 PvP servers. If you are interested in what I think about rules/settings/transfers, I have an entire system mapped out.