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Aberration and PvP

Aberration Item Transfer

  • Allow items both ways (certain restrictions will be applied when/if available)

    Votes: 7 87.5%
  • Allow them only to Aberration (opposite from current setting)

    Votes: 0 0.0%
  • Allow them only FROM Aberration (current setting)

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .

Night

New member
Revenant Member
#1
After reading everyone's post and looking at the current situation for Aberration, I am hoping this will meet enough common ground for all to settle upon.

The Volcano server is High Rate PvP, fast burnout with a 3month season accompanied by a map vote.
See that thread here.

Aberration is a Medium Rate, self managed PvP progression server that never wipes.
I argued that Aberration was already a PvP server and suggested that because of that, players there should accept the wipe. That was my mistake. After reading the posts, I realized that everyone who joined Aberration from Day 1, has had equal opportunity. PvP was always a possibility even though it never happened. So wiping, wouldn't change anything. Tomorrow, the same people would log on and play as if they had on Day 1. I do feel removing the vE setting, a clearly laid out ruleset and an increase to rates will encourage a more active server with PvP. Trust me, with the ruffled feathers, I'm sure I'm bound to get knock at my door. So below you will find the changes I suggest to Aberration.​

No wipe, just a straight, over night setting change.

Revenant Gaming PvP Aberration | S+ | Cluster

Players: Max 5 Tribe - Max 3 Alliance

Map: Aberration

Uploads/Downloads:
  • Aberration Dino Only - To and From (this allows for players to utilize Ragnarok Tek unlocks)
  • Player To and From
  • Items transfer From Ab, not to.
Rates
  • 4x Experience and Gather - 6x Everything Else
Ruleset
  • Removal of the vE settings
  • No Pillar Stacking or Foundation Sinking
  • Admin Logging Enabled

Raiding Rights
  • Only tribes with Metal and/or Turrets can be raided or participate in raiding
  • This creates a small buffer and prevents abuse, keep in mind this does not prevent WPvP kills
  • Players who choose to stay in stone may be raided but no C4 or Rockets maybe used. (This is just to prevent delaying progression or attempting to make there visit a PvE one.
  • No foundation wiping, but plundering for hidden storage is allowed within reason
  • Raiding the same tribe 2 nights in a row is not allowed.
  • All raids must be completed with in a 12 hour period.
  • Offline raiding is allowed but I do suggest ORP Structures HP x5
There are three exceptions to raiding rights, proximity, resources and retaliation.
A verbal warning in general that you are too close by the dominate tribe is required and should suffice, if it dose not then it is up to the dominate tribe on how to best protect their space.
Violation of the Raiding Rights will result in a DestroyTribeDinos as the penalty.

Addons (shameless copy best + edit)

PvP Settings:

  • DisableResourcePulling=false
  • ResourcePullRangeInFoundations=5
  • DefaultDoorConfig=2 (S+ doors default to manual)
  • Slot counts match Vanilla containers/stations
S+ engrams Changes
Enabled

  • Gardner
  • Farmer
  • S+ Collector
  • S+ TEK Generator
Disabled
  • Grinder Engrams (Gem to Crystal)
Old Disabled
  • Animal Tender
  • AutoTurret
    • TEK AutoTurret
    • Rocket
    • Cannon
    • Ballista
  • Bee Hive Plus
  • Blueprint Maker
  • Campfire Plus
  • Compost Bin Plus
  • Cooking Pot Plus
  • Demo Gun
  • Euthanasia Gun
  • Genomics Chamber
  • Hatchery
  • Insulation Negator
  • Land Claimer
  • Light Setter
  • Mortar Pestle Plus
  • Nanny
  • Personal Teleporter
  • PlusRemote
  • Preserving Bin Plus
  • Repair Gun
  • Resource Puller
  • S+ X-Plant Seed
  • SheepHerder
  • Turret Configurator
  • Transfer Gun
  • Tree Sap Tap Plus
  • Transfer Tool
  • Wind Turbine Plus
  • Underwater Tool
  • Beer Barrel Plus
  • Chem Bench Plus
  • Cloning Chamber Plus
  • Fabricator Plus
  • Forge Plus
  • Fireplace Plus
  • Feeding Trough Plus
  • Fridge Plus
  • Grinder Plus
  • Industrial Cooker Plus
  • Industrial Forge Plus
  • Industrial Grill Plus
  • Large/Small Storage Bin
  • Metal/Stone Water Tank
  • Replicator Plus
  • Smithy Plus
  • Tek Force Field
  • Teleporter Plus
  • Transmitter Plus
  • Visibility Tool
  • Vessel Plus
Aberration Map Question

I know that Aberration won't be picked due to the votes, which is okay, but would you ever consider wiping and turning the Aberration into a Small Tribe / (1) Alliances PvP, with as a 5x (8xT). Reason is, Aberration is by far the best small clan PvP map, with Ragnarok being the best large clan map.

Even if people don't PvP, the settings itself completely changes peoples mentality towards the game. Now, Aberration has a vE setting with a caveat; all pvp must be mutual. This completely suppresses the PvP setting, especially when most players come from your PvE Servers. In fact, your server settings post goes as far as saying, if you PvP, the entire server will run you off. Paraphrasing of course. Which is kinda sad since the possibility of PvP adds so much to the game, especially in the way you build. For those who don't play PvP servers, you only build what you can defend. This has two major effects on the server.
1 - It reduces the amount territory a person claims, either by pillar stacking, or building for the sake of building. This opens up space for other players, improves the player experience and server performance by limiting cringe lag Nerd Parade buildings.
2 - Players build what they can defend and build in metal as soon as they can. This encourages players from building out of stone, a resource that many players use to spam build on territory to take up territory. This also has a double effect of reducing the amount of irrelevant clutter. Something Aberration is starting to see, even with as few players as it has, but that is probably because it's a "PvE" server.

That mixed with a 2 Week, no contact Tribe Deletion, servers manage themselves.

While Aberration may seem large due to the no flying and maze like design, the places you can actually build is quite limited and physically... virtually, the map is small. At the rate people have been consuming space with stone structures, it will match that of an official PvE server.

I bring this up because of your mention to turn all PvPvE server into PvE servers. Something I would hate to see, hence my question. As far as I can tell, no unique players, besides myself, made the Aberration map their new home. Most came from the cluster. I few early on but they didn't hang around. So, a good question would be, as a new player to RG, why did I choose this server? That question is simple, I looked up on Battlemetrics for Location = U.S.A/Canada, Mods = S+, Map = Aberration. I scrolled through, looking at servers, opening ones of interest, checked activity and top played. Checked in game for PvE or PvP and joined during a +4 Everything Holiday, so the rates were bearable. Slowly but surely I realized this wasn't a PvP server, checked out the discord, then the site and found out the truth. This why I have also been so active in the PvP discussion thread.

This community has good support and a good foundation. I think this would add, in the same way as your new PvP server, a unique experience resulting in new players to the RG Brand. 2 PvE and 2 PvP servers.

If you are interested in what I think about rules/settings/transfers, I have an entire system mapped out.
 
Last edited:

Sipowicz

Server Admin
Staff member
Officer
#2
Aberration Map Question

I know that Aberration won't be picked due to the votes, which is okay, but would you ever consider wiping and turning the Aberration into a Small Tribe / (1) Alliances PvP, with as a 5x (8xT). Reason is, Aberration is by far the best small clan PvP map, with Ragnarok being the best large clan map.

Even if people don't PvP, the settings itself completely changes peoples mentality towards the game. Now, Aberration has a vE setting with a caveat; all pvp must be mutual. This completely suppresses the PvP setting, especially when most players come from your PvE Servers. In fact, your server settings post goes as far as saying, if you PvP, the entire server will run you off. Paraphrasing of course. Which is kinda sad since the possibility of PvP adds so much to the game, especially in the way you build. For those who don't play PvP servers, you only build what you can defend. This has two major effects on the server.
1 - It reduces the amount territory a person claims, either by pillar stacking, or building for the sake of building. This opens up space for other players, improves the player experience and server performance by limiting cringe lag Nerd Parade buildings.
2 - Players build what they can defend and build in metal as soon as they can. This encourages players from building out of stone, a resource that many players use to spam build on territory to take up territory. This also has a double effect of reducing the amount of irrelevant clutter. Something Aberration is starting to see, even with as few players as it has, but that is probably because it's a "PvE" server.

That mixed with a 2 Week, no contact Tribe Deletion, servers manage themselves.

While Aberration may seem large due to the no flying and maze like design, the places you can actually build is quite limited and physically... virtually, the map is small. At the rate people have been consuming space with stone structures, it will match that of an official PvE server.

I bring this up because of your mention to turn all PvPvE server into PvE servers. Something I would hate to see, hence my question. As far as I can tell, no unique players, besides myself, made the Aberration map their new home. Most came from the cluster. I few early on but they didn't hang around. So, a good question would be, as a new player to RG, why did I choose this server? That question is simple, I looked up on Battlemetrics for Location = U.S.A/Canada, Mods = S+, Map = Aberration. I scrolled through, looking at servers, opening ones of interest, checked activity and top played. Checked in game for PvE or PvP and joined during a +4 Everything Holiday, so the rates were bearable. Slowly but surely I realized this wasn't a PvP server, checked out the discord, then the site and found out the truth. This why I have also been so active in the PvP discussion thread.

This community has good support and a good foundation. I think this would add, in the same way as your new PvP server, a unique experience resulting in new players to the RG Brand. 2 PvE and 2 PvP servers.

If you are interested in what I think about rules/settings/transfers, I have an entire system mapped out.
Right now im at work, so ill be taking some time soon as i can to craft a better response. I will say I WHOLE-heartedly agree that we NEED PvP to keep this fun (I think that was your point). Thats the biggest reason for this New PvP server Launch.

I also agree Aberration is the perfect map to use for PvP.

The only MAJOR problem I see is... doing a wipe....... I dont think there is a way we could get players behind that. While current activity is low, we didn't propose opening the map on that basis.
  • Can we find a way to do this that will work with-out a wipe? (map is still pretty young)
  • Are we talking about Dropping the vE, and adjusting some settings to help healthy PvP?
  • More structured PvP than the map we are about to launch?
My BIGGEST goals are to give players a way to play the game the way the creators intended (PvP), and to play a more laid back version of it (PvE for adults who just cant maintain in a real PvP environment). At the same time, i want those players to have the OPTION to play together (cluster) with-out letting one game mode "Ruin" the other. I know that sounds difficult, but I want to try. Its been working with some success.


GO!.....
 
Last edited:

Maka

Member
Revenant Member
#3
Could always just have a pvp cluster with ragnarok where you can tranfser everything. Toon able to tranfser from pvp cluster to pve cluster ( just an idea)
 
#4
So on the grounds of wiping the map.....not uh...lol, not just me but 95% of the server I'm sure.
Dropping the vE and having better understood PvP rules...YES!

But here's the thing, and what I feel is something you are concerned about,Night. The already established tribes, have a lot, or a solid start into the map, even though it is still young.

So here's what I propose...We're all adults, right?

RULES:
  • Do not fully wipe bases. (particularly main base structures)
  • Do not kill passive dinos. (leave on neutral or aggressive at your own risk)
  • Do not repeatedly kill low level new players. (Allow everyone to have the opportunity to start up for a week or so)
  • Do not raid lower than your tier. (If you CHOOSE to raid above your tier, EXPECT to become fair game, however)
  • IF THESE RULES ARE BROKEN, THE REST OF THE SERVER WILL WIPE THE ROGUE TRIBE.
The last rule...I feel as though it is better than just banning someone. It will allow the person(s) affected by the rule breaking have some sort of closure as well as enjoyment from the game. Maybe they were a smaller tribe that just found the BP they needed to vault to the next tier, that sucks. The rest of the server should help promote growth so that more pvp targets are options. IN A FUN WAY.

Which brings me to dinos. We do not want to lose our dinos. Buildings are meh, but dinos are life. Do not be a bad person and kill cool/nice dinos for no reason. But in the same, DO NOT LEAVE COOL DINOS OUT IN THE OPEN TO BE KILLED!

MINI RULES:
  • Be a kind/considerate person (should not have to elaborate any further in this section.)
So more or less what I am proposing is a self-governing server that PvPs with each other, but the main thing is that understanding that on the back-end of things, we all are just playing ARK, not really fighting each other IRL. So when the inevitable jack-wagon comes along, everyone will work together to just push them off.

Though, if it does turn into a pure PvP server, I will also mildly suggest increasing the rates slightly to encourage a bit more PvP.

Open to criticism and suggestions. Though this largely follows a simple layout for a server, lol.
 

Maka

Member
Revenant Member
#5
So on the grounds of wiping the map.....not uh...lol, not just me but 95% of the server I'm sure.
Dropping the vE and having better understood PvP rules...YES!

But here's the thing, and what I feel is something you are concerned about,Night. The already established tribes, have a lot, or a solid start into the map, even though it is still young.

So here's what I propose...We're all adults, right?

RULES:
  • Do not fully wipe bases. (particularly main base structures)
  • Do not kill passive dinos. (leave on neutral or aggressive at your own risk)
  • Do not repeatedly kill low level new players. (Allow everyone to have the opportunity to start up for a week or so)
  • Do not raid lower than your tier. (If you CHOOSE to raid above your tier, EXPECT to become fair game, however)
  • IF THESE RULES ARE BROKEN, THE REST OF THE SERVER WILL WIPE THE ROGUE TRIBE.
The last rule...I feel as though it is better than just banning someone. It will allow the person(s) affected by the rule breaking have some sort of closure as well as enjoyment from the game. Maybe they were a smaller tribe that just found the BP they needed to vault to the next tier, that sucks. The rest of the server should help promote growth so that more pvp targets are options. IN A FUN WAY.

Which brings me to dinos. We do not want to lose our dinos. Buildings are meh, but dinos are life. Do not be a bad person and kill cool/nice dinos for no reason. But in the same, DO NOT LEAVE COOL DINOS OUT IN THE OPEN TO BE KILLED!

MINI RULES:
  • Be a kind/considerate person (should not have to elaborate any further in this section.)
So more or less what I am proposing is a self-governing server that PvPs with each other, but the main thing is that understanding that on the back-end of things, we all are just playing ARK, not really fighting each other IRL. So when the inevitable jack-wagon comes along, everyone will work together to just push them off.

Though, if it does turn into a pure PvP server, I will also mildly suggest increasing the rates slightly to encourage a bit more PvP.

Open to criticism and suggestions. Though this largely follows a simple layout for a server, lol.
This looks good. Doe that rule with 0 passivkilling can be overabused so bad. I would just say dont kill dinos you dont have to. Else you can just park Brontos around ya base on passive and nobody can attack you (in theory)
 

Night

New member
Revenant Member
#7
Okay so this will take a few min.

Players: Max 3 Tribe - Max 1 Alliance

Map: Aberration

Uploads/Downloads:
  • Aberration Dino Only - To and From (this allows for players to utilize Ragnarok Tek unlocks)
  • Player To and From
  • Items do not transfer
Rates
  • 5x Experience and Gather - 8x Everything Else
Ruleset
Removal of the vE settings
No Pillar Stacking or Foundation Sinking
Admin Logging Enabled

Raiding Rights
  • Only tribes with Metal and/or Turrets can be raided or participate in raiding
  • This creates a small buffer and prevents abuse, keep in mind this does not prevent WPvP kills
  • Players who choose to stay in stone may be raided but no C4 or Rockets maybe used. (This is just to prevent delaying progression or attempting to make there visit a PvE one.
  • No foundation wiping, but plundering for hidden storage is allowed within reason
  • Raiding the same tribe 2 nights in a row is not allowed.
  • All raids must be completed with in a 12 hour period.
  • Offline raiding is allowed but I do suggest ORP Structures HP x5
There is two exceptions to raiding rights, proximity and resources.
A verbal warning in general that you are too close by the dominate tribe is required and should suffice, if it dose not then it is up to the dominate tribe on how to best protect their space.
Violation of the Raiding Rights will result in a DestroyTribeDinos as the penalty.
Addons (shameless copy best + edit)
PvP Settings:

  • DisableResourcePulling=false
  • ResourcePullRangeInFoundations=5
  • DefaultDoorConfig=2 (S+ doors default to manual)
  • Slot counts match Vanilla containers/stations
S+ engrams disabled: (Notable changes - Gardner, Farmer, S+ Collector, TEK Generator)
  • Animal Tender
  • AutoTurret
    • TEK AutoTurret
    • Rocket
    • Cannon
    • Ballista
  • Bee Hive Plus
  • Blueprint Maker
  • Campfire Plus
  • Compost Bin Plus
  • Cooking Pot Plus
  • Demo Gun
  • Euthanasia Gun
  • Genomics Chamber
  • Hatchery
  • Insulation Negator
  • Land Claimer
  • Light Setter
  • Mortar Pestle Plus
  • Nanny
  • Personal Teleporter
  • PlusRemote
  • Preserving Bin Plus
  • Repair Gun
  • Resource Puller
  • S+ X-Plant Seed
  • SheepHerder
  • Turret Configurator
  • Transfer Gun
  • Tree Sap Tap Plus
  • Transfer Tool
  • Wind Turbine Plus
  • Underwater Tool
  • Beer Barrel Plus
  • Chem Bench Plus
  • Cloning Chamber Plus
  • Fabricator Plus
  • Forge Plus
  • Fireplace Plus
  • Feeding Trough Plus
  • Fridge Plus
  • Grinder Plus
  • Industrial Cooker Plus
  • Industrial Forge Plus
  • Industrial Grill Plus
  • Large/Small Storage Bin
  • Metal/Stone Water Tank
  • Replicator Plus
  • Smithy Plus
  • Tek Force Field
  • Teleporter Plus
  • Transmitter Plus
  • Visibility Tool
  • Vessel Plus
 
Last edited:
#8
This looks good. Doe that rule with 0 passivkilling can be overabused so bad. I would just say dont kill dinos you dont have to. Else you can just park Brontos around ya base on passive and nobody can attack you (in theory)
True, although, in my book I consider that more of a defense, and fair game.

Which is yes, where the rule blurs, but wall of brontos, fair game to kill lol

Adding in to that rule. If youre in a raid, dont expect to be able to whistle your giga passive and get away with it not getting destroyed. feel like thats a fair death.
 

Maka

Member
Revenant Member
#9
True, although, in my book I consider that more of a defense, and fair game.

Which is yes, where the rule blurs, but wall of brontos, fair game to kill lol

Adding in to that rule. If youre in a raid, dont expect to be able to whistle your giga passive and get away with it not getting destroyed. feel like thats a fair death.
I been playing on other unofficial servers with this rule. And they had to take it off due to people just blocking off n store all their good loot in it. Untoutchable loot. So there was nothing to raid for.
 

Night

New member
Revenant Member
#10
Can we find a way to do this that will work with-out a wipe? (map is still pretty young)
Hard to do this without a wipe but I think I have an idea.

Leave Player, wipe Inventories
ClearPlayerInventory <PlayerID> <ClearInventory> <ClearSlotItems> <ClearEquippedItems>​
Leave Dinos*, wipe Inventories
Finding Command​
DestroyAllStuctures
*DestroyAll RockDrake_Character_BP_C
DestroyAll "Blueprint'/Game/Aberration/Dinos/RockDrake/PrimalItemConsumable_Egg_RockDrake.PrimalItemConsumable_Egg_RockDrake'"
Will double check on this.​
 
#11
Hard to do this without a wipe but I think I have an idea.

Leave Player, wipe Inventories
ClearPlayerInventory <PlayerID> <ClearInventory> <ClearSlotItems> <ClearEquippedItems>​
Leave Dinos*, wipe Inventories
Finding Command​
DestroyAllStuctures
*DestroyAll RockDrake_Character_BP_C
DestroyAll "Blueprint'/Game/Aberration/Dinos/RockDrake/PrimalItemConsumable_Egg_RockDrake.PrimalItemConsumable_Egg_RockDrake'"
Will double check on this.​
Night I believe Sip was talking about continuing the server as PvP from where its at right now.

And Maka, very true, I'm honestly not attached to that rule, and its very light in my book. What i more or less mean with that is, don't sit outside a base and snipe down dinos when someone is offline. Ya know, the silly things. but if you have a giga or a dino tucked away super defended, yeahhh get ready for it to be called "collateral" if its been made as the living vault.

But I like the idea of Dino vauls ;) so its a flexible thing.

I amend the rule to "DEFEND YOUR DINOS!"
 

Night

New member
Revenant Member
#12
I been playing on other unofficial servers with this rule. And they had to take it off due to people just blocking off n store all their good loot in it. Untoutchable loot. So there was nothing to raid for.

Killing passive happens and it turns into a he said she said kinda deal. The idea is to create a rule set that is open enough to minimize Admin intervention. The one thing PvP server do, is tax an admin staff with replying to cries.

With that said, the less an admin needs to assist on a pvp server, the better. Admin Logging should be enabled, and intervention should only happen in extreme cases.
 
Last edited:

Night

New member
Revenant Member
#13
Night I believe Sip was talking about continuing the server as PvP from where its at right now.
While I agree, with the increase rates, I don't think a wipe is that big of a deal. That being said, I haven't invested as much time as others. Mainly due to the discouragement of the vE setting.
 
#14
While I agree, with the increase rates, I don't think a wipe is that big of a deal. That being said, I haven't invested as much time as others. Mainly due to the discouragement of the vE setting.
My suggestion for the increased rates is to allow people to catch up rather fast.
I understand that its tough joining a server and seeing larger builds, but I've always seen that as a target type deal. "Get prepped enough to be able to take on them and we're good"

But also, Maka are you going to go on a rampage? No, cause me and Phil aren't going to go on a rampage, and neither is span, nor Barbers.
The server will have a checks and balances set up to it. While any of the 4 tribes above has enough power to wipe the server, none of them will do it because we all know the rest will retaliate together tenfold. it would be a waste, and no fun, and a little rude.

Especially as this would be a long term type of pvp server, that encourages growth, not breakdowns of friendships.

So im making an assumption of course, but you're worried for people joining that they will be instawiped by larger tribes on the server. Which will not happen. because if it does the issue will be solved before the new players have time to be upset about getting wiped. Internally on the server, with no need for admin interaction.
 

Night

New member
Revenant Member
#15
Atm, I don't know of any tribes that have more then 3 members, which is why I suggested a 3 Tribe Cap with 1 Alliance. The 1 alliance is mainly to support those who don't have 3 in the tribe. I solo player can alliance up with another tribe.

My suggestion for the increased rates is to allow people to catch up rather fast.
That is a really good idea, increasing gather for the first 3 days from 5x to 8x. People built under the pretense of PvE, so massive stone structures and massive dino pens aren't something people will want, and with the increased rates, won't need.

If it was up to me, I would wipe structures, dinos, inventories and offer those who had invested in the server some cosmetic rewards.

I wanted to elaborate on that, there are many facial and hair styles that can be used, I know jokers who PvP love the clown mask... stuff like that.

Picking 3 items from https://ark.gamepedia.com/Skins
 
Last edited:
#16
With no transfer into Ab item wise for the obvious egg issue reason. That would be another fresh start, and the new true pvp serve thats been developing will be a mostly fresh start as well.

Which while that doesnt sound horrible, it really is, that is a loooot of lost progress, not just on structures but on stat lines and bp gathering, etc... Me and Phil joined this cluster and stayed partly for the reason of not having to worry about fresh starts and what not, due to the server itself.

Is it 100% fair that people will have a headstart? no not at all, but its definitely not a handicap for anyone with the way these servers are.

This will be pvp, but there will not be daily raiding and what not, it will still be a very laid back environment. With the option of PvP further than server events and what not more or less.
 

Night

New member
Revenant Member
#17
With no transfer into Ab item wise for the obvious egg issue reason. That would be another fresh start, and the new true pvp serve thats been developing will be a mostly fresh start as well.
That has been fixed by Wild Card and you can prevent none Aberration Dinos, including eggs, from join Aberration via the Cluster.
CrossARKAllowForeignDinoDownloads=False
 

Night

New member
Revenant Member
#18
Which while that doesnt sound horrible, it really is, that is a loooot of lost progress, not just on structures but on stat lines and bp gathering, etc... Me and Phil joined this cluster and stayed partly for the reason of not having to worry about fresh starts and what not, due to the server itself.

Is it 100% fair that people will have a headstart? no not at all, but its definitely not a handicap for anyone with the way these servers are.

This will be pvp, but there will not be daily raiding and what not, it will still be a very laid back environment. With the option of PvP further than server events and what not more or less.
What about this, what if you were allowed to transfer these items into the cluster to utilize for getting tek to transfer back. That way it wouldn't be a complete loss? Sure you wouldn't be able to transfer the items back, but they would at least be useful.
 

Maka

Member
Revenant Member
#19
My suggestion for the increased rates is to allow people to catch up rather fast.
I understand that its tough joining a server and seeing larger builds, but I've always seen that as a target type deal. "Get prepped enough to be able to take on them and we're good"

But also, Maka are you going to go on a rampage? No, cause me and Phil aren't going to go on a rampage, and neither is span, nor Barbers.
The server will have a checks and balances set up to it. While any of the 4 tribes above has enough power to wipe the server, none of them will do it because we all know the rest will retaliate together tenfold. it would be a waste, and no fun, and a little rude.

Especially as this would be a long term type of pvp server, that encourages growth, not breakdowns of friendships.

So im making an assumption of course, but you're worried for people joining that they will be instawiped by larger tribes on the server. Which will not happen. because if it does the issue will be solved before the new players have time to be upset about getting wiped. Internally on the server, with no need for admin interaction.
Why does everyone think ill go rampage ? i never done that before :p (eronic) n no i wont :) ill make it fun for everyone (hopefully) mostly on the large pvp map
 
#20
  • If the not transferring eggs into aberation is a thing, then i suggest we open transfer everything, all the servers.

Its the original trickle down server setup/ Easy medium Hard.

  • Easy=Rag The PvE stronghold for people, but low rates and hard bosses Open Transfer
  • Medium=Aberation PvP but laid back community mentality, Medium rates-craftable element. Its a good semi neutral zone that everyone will need, but can be contested over in server for the resources. Open Transfer
  • Hard=*new PvP map* Hostile environment, high rates, point of interest for people to go to for the higher lvl tames/higher resource gathering/and potential for true PvP/better loot than the medium server. Open Transfer
Open transfer with the new boundaries set, would alleviate any issues on the medium Aberation map because they would be taken care of on the hard map, and all the loot is going to mostly be on the easy map anyways.

"Oh well then there will never be any loot?"

can tell ya right now, I will not remember to always take my good prints/items off the hard server every night/. Which will encourage more PvP in the search for good loot.